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Description
When the game begins, players can select between Arcade, Training, and Vs. modes, but additional options can be unlocked through the "VS points" system. Winning battles earns points based on the speed and method of your victory, and these points can be used to reveal extra modes, including Time Attack, Mission, Bonus, Character Edit, and Team Battle. VS points and unlocked modes are retained between play sessions via SRAM.
In order to accommodate the GBA's four action buttons (as compared to the arcade game's six), Super Street Fighter II Turbo Revival uses a modified control system in which light attacks are accomplished by pressing a button quickly, and pressing it longer for medium attacks. There is also an option for a simplified control scheme in which special moves can be performed with basic button presses instead of complicated controller combinations.