Click image to enlarge
Description
Kawashima himself serves as the game's host and will offer pointed criticism or words of encouragement based on each test's results. The object is to make one's brain "younger" over time by playing each day for weeks or even months. Progress is charted via graph over a specified time period, with up to a year's worth of data stored in each of the game's four save files. Among the included activities are Syllable Count, Reading Aloud, Word Memory, Stroop Test, Speed Counting, Triangle Math, Connect Maze, Calculation, Head Count, and Low to High. The logic puzzle game Sudoku is also featured as a bonus, while up to 16 players can compete in a race to solve math problems.