Description
Players are thrust into a series of terrorist encounters they must resolve using either brains or brawn. Enemies can be disarmed, used as hostages, or neutralized during the course of play. Stealth tactics will be required in many situations as players navigate subways, enemy compounds, and office buildings in their quest for justice. Die Hard: Vendetta features a variety of weapons and gadgets, including assault rifles, shotguns, pistols, night vision goggles, and more.
Designed specifically for GameCube, the controls use a dual analog configuration, allowing players to move and aim independently of one another. McClane can also jump, climb, lean around corners, crouch, pull items, and even swing from ropes. Players may need to use some or all of these moves to overcome enemies who are designed to work together as a group. Alarms will be activated if someone sees or hears McClane, and enemies aren't afraid to duck or run for cover if the odds are against them.
A cinematic presentation is implemented through the use of bullet cams, where the camera follows the path of a bullet until it find its mark, and a slow-motion technique called "Hero Time." Similar to Max Payne's Bullet Time feature, players can increase their chances of survival against multiple enemies by slowing down the action. George Handel's "Messiah", which was featured in the first Die Hard film, plays during "Hero Time" for dramatic affect. Vendetta also includes character Al Powell, now a police chief, with voice work by the actor originally cast in the role, Reginald Vel Johnson.
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